
Tobais Kai
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Posted - 2010.07.18 07:14:00 -
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A lot of people want things fixed, but no one is explaining how these things are broken.
One common example I'm seeing is claims of PI being broken because new players can use it. How is this a bad thing? The market used to seed items automatically. In order to meet demand, players now have the option to produce those very same products.
What about the production UI? It's not perfect; there are certainly small changes that I could see working. For example, instead of creating multiple filters for corp, alliance and public, they could be configured with different colours, or giving individual players outside of alliances the ability to rent slots, but those might not fit into the grand scheme CCP has set up. Other than that I'd say it's close to perfect as it could be.
What bugs are there with factional warfare? Once again, I woulden't call it perfect based on the rewards, and perhaps from a story perspective it's not perfect because more players prefer active armor hardeners to faction webs and passive armor hardeners, but the system works.
I agree that many of the bones we've been tossed have felt lacking, but I don't think they've necessarily been hollow shells. Planetary Interaction gets criticized for the "That's it?" style of game play it has, but that's not a fault of PI, but more the expectations of the players. On the other hand, Incarna has been identified as an eyecandy feature which might earn an expansion of players from the likes of Microsoft V-Chat, Moove or IMVU, while evading the issues brought forward by a core group of eve players, among them being lag, or the issues created with the introduction of the new sov warfare system. But CCP can only work at the pace that their research data allows - keep connecting to those Sisi test fleets you miserable jackasses!
As an aside, I wonder how many 0.0 players, commonly viewed as a minority of players, actually run Empire alts. I'd put the number at a third to a half. Based on the CSM's results where virtual no-names representing nullsec alliances are instantly propelled into the CSM superstardom, I'm not sure I'm far off.
One area I'd like to see figured out is COSMOS agent rewards, and perhaps a re-balancing of faction reward distribution. Yes, I know the Gallente didn't "invent" microwarpdrives, but Japan didn't invent automobiles, either.
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